![]() In the Contents pane, right-click Penn_State_2D_Footprints and choose Properties.Now, you will modify the display of the 2D buildings layer so you can see them more clearly. Later on, it will contain the 3D buildings you construct. There is also another layer, Penn_State_3D_Buildings, which is a multipatch layer and can store complex textured 3D shapes. First sink the model that distance into the bed, then rotate 180 degrees (remember this is rotation around the bottom of the model, and no the center) and raise the model up another half of the total height. You will set the elevation properties for this layer so that you can better see the buildings. The formula is pretty simple for this: take the total height, and divide by two. ![]() That's because they are shown in a 3D environment and the 2D polygons are partially covered by small differences in the terrain elevation. The same 2D building footprint layer, Penn_State_2D_Footprints, is displayed in the Scene view, but you'll notice that the two building footprints aren't fully displayed and seem to sink into the ground. Local scenes are useful to display 3D datasets that have a limited spatial extent, and are displayed with a projected coordinate system, such as a city or, in the case of this exercise, a university campus. ![]()
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